This auction is for the Heckler & Koch rifle shown. Controlling high ground is a huge advantage: units can shoot down over a cliff, but the poor saps below cannot return fire. Also, the terrain is actually effective for example, infantry units can move through trees, but vehicles get stuck. A fair amount of variation exists in the terrain city, jungle, and desert maps are all well done. While this lacks the flair of a 3D game, it’s well-executed, with terrain graphics and explosions that are top of the line as far as isometric RTS gaming. The game uses two dimensional maps and sprites for units. Unfortunately, the addition of a new side has very little effect on gameplay. Nothing ticks off a farming robot more than the destruction of crops, and it’s pay back time. In addition to the Survivors and Evolved in the original, a new side has been added: Series 9 agricultural robots. Krossfire, set on post-apocalyptic Earth, starts its story forty years after its predecessor. Krossfire is your standard issue RTS experience, buried underneath an avalanche of similar games from that time period. If you didn’t Krush, Kill, ‘n’ Destroy enough in the first game then here’s the sequel.
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